The Presidents card game, often referred to as “Asshole” or “Scum,” is a social and strategic game that thrives on hierarchy, cunning, and a touch of chaos. It’s a game where players ascend or descend the ranks of power, mimicking the unpredictable nature of political systems. But beyond its simple mechanics lies a deeper commentary on the absurdity of power dynamics—where the rules are clear, yet the outcomes are anything but predictable. Let’s dive into the intricacies of this game, exploring its rules, strategies, and the peculiar parallels it draws to real-world politics.
The Basics: How to Play Presidents
The game is typically played with a standard 52-card deck and 4-7 players. The objective is to be the first to get rid of all your cards, thereby earning the prestigious title of “President.” The player who finishes last is dubbed the “Asshole” or “Scum,” a title that comes with its own set of humorous (and sometimes humiliating) consequences.
- Dealing the Cards: The deck is shuffled and dealt evenly among players. Any remaining cards are set aside.
- Starting the Game: The player with the 3 of Clubs (or the lowest card) starts the game by playing it or any other 3s they might have.
- Gameplay: Players take turns playing cards of equal or higher value than the previous play. For example, if a 5 is played, the next player must play a 5 or higher. Players can also play multiple cards of the same rank (e.g., two 7s).
- Passing: If a player cannot or chooses not to play, they pass their turn.
- End of a Round: The round ends when all players pass consecutively. The last player to make a valid play starts the next round.
- Ranking: Once a player runs out of cards, they are declared the President for the next round. The last player with cards becomes the Asshole. The remaining players are ranked in between based on the order they finished.
The Hierarchy of Power: A Microcosm of Society
The game’s ranking system is where the fun truly begins. The President enjoys privileges, such as exchanging their worst cards with the Asshole’s best cards before the next round. Meanwhile, the Asshole is often subjected to lighthearted ridicule and must serve the President in some capacity (e.g., fetching drinks). This hierarchy mirrors the absurdity of real-world power structures, where privilege and disadvantage are often arbitrary and cyclical.
Strategies for Success
- Card Management: Hold onto high-value cards for as long as possible. Use them strategically to control the flow of the game.
- Observing Opponents: Pay attention to what cards others are playing. This can help you predict their moves and plan your own.
- Timing Your Plays: Sometimes, it’s better to pass early in a round to conserve your cards for later.
- Psychological Warfare: Use humor and banter to distract or intimidate opponents. After all, this is as much a social game as it is a strategic one.
The Absurdity of Power: A Philosophical Take
The Presidents card game is more than just a pastime; it’s a reflection of the human condition. The constant rise and fall of players, the arbitrary nature of privilege, and the inevitability of someone ending up at the bottom—all of these elements echo the unpredictability of life itself. It’s a reminder that power is fleeting, and even the most cunning strategies can be undone by a single twist of fate.
Frequently Asked Questions
Q: Can the game be played with more than 7 players?
A: Yes, but you’ll need a second deck of cards to accommodate the additional players.
Q: What happens if two players run out of cards at the same time?
A: The player who played their last card first is ranked higher.
Q: Is there a way to make the game more challenging?
A: Try adding wild cards or introducing special rules, such as allowing players to reverse the direction of play.
Q: Can the Asshole ever rise to become President?
A: Absolutely! The game is cyclical, and the Asshole of one round can become the President in the next.
The Presidents card game is a delightful blend of strategy, humor, and social commentary. Whether you’re vying for the top spot or laughing your way through the bottom, it’s a game that reminds us of the absurdity and unpredictability of power—both on and off the table.